Global Games Market 2015-2019 Size and Share Published in 2015-10-14 Available for US$ 2500 at Researchmoz.us
Description
The popularity of PCs and electronic devices have led to the development and commercialization of gaming. Electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms. Video games are available in two major formats, physical and digital.
Technavio’s analysts forecast the global gaming market to grow at a CAGR of 6.59% over the period 2014-2019.
Covered in this report
This report covers the present scenario and the growth prospects of the global gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the following types of games:
TV console
MMO
Smartphones
Casual web games
PC games
Handheld gaming console
Tablets
The report excludes revenue generated from the hardware sales. It also presents the vendor landscape and a corresponding detailed analysis of the key market vendors in the global gaming market.
Technavios report, Global Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts.
Key regions
APAC
EMEA
Latin America
North America
Key vendors
Activision Blizzard
Electronic Arts
Microsoft
Sony
Tencent Holdings
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Other prominent vendors
Apple
Changyou
DeNA
Disney
GREE
GungHo Entertainment
King Digital Entertainment
Konami
Namco Bandai
NCSoft
NetEase
NetEase
Nintendo
Sega
Square Enix
Take-Two Interactive
Ubisoft
Zynga
Market driver
Changing Demographics of Gamers
For a full, detailed list, view our report
Market challenge
High installation and upgrading cost of hardware
For a full, detailed list, view our report
Market trend
TV with gaming consoles
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Key questions answered in this report
What will the market size be in 2019 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
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Table of Content
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Base year
Vendor segmentation
Summation errors
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by type
Global gaming market by type 2014-2019
Global TV console gaming market
Global MMO gaming market
Global smartphone gaming market
Global casual web gaming market
Global PC gaming market
Global tablet gaming market
Global handheld console gaming market
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